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- June 10, 1994
-
- THE STORY:
-
- Your wandering around the martian moon landscape when you stumble
- across an odd structure built into the side of a mountain. A closer
- look reveals the entrance of a castle with two watch towers.
-
- "What in Hell is this?" you ask yourself. It would appear as if
- some architect had too much time on his hands. Anyway, it seemed
- quiet now, maybe too quiet. BETTER CHECK IT OUT!
-
-
-
- To Play enter:
-
- doom -file cphobos.wad
-
- Then choose episode 2 (The Shores of Hell)
- ================================================================
- Title : Castle Phobos
- Filename : CPHOBOS.WAD
- Author : David G. Shrock
- Email Address : davids4057@aol.com
-
- Misc. Author Info : 21 yrs old. Hobbies include: Astronomy,
- bicycling, chess, programming.
-
- Build Time : 160+ hours for 4 levels
- Description : This is the first four levels of my episode
- where the theme is set in a castle environment
- that is meant to be a challenge.
- There are 3 Demos to watch.
- ** Load Episode 2 to play **
-
- Additional Credits to : Sean Fugate for helpful ideas and testing
-
- General Rules I followed: If it looks liquid, it is dangerous
- All rooms are setup logically
- All items are placed logically, not scattered
- Each level exit is a smooth transition to the
- next level. (the maps can be pieced together)
- Secret doors only give credit to actual secret
- rooms. Otherwise it may just be another route.
- Some secret doors can be spotted with a good
- eye, some are next to impossible.
-
- * Copyright / Permissions *
-
- Authors may NOT use any of these levels as a base to build additional
- levels. Authors MAY borow ideas from this episode provided that
- the author improves on the idea.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute CHPOBOS.WAD in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Play Information *
-
- Filename : CPHOBOS.WAD
- Episode and Level # : E2 M1-4
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : All
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : DEU 5.0, DEU 5.2, BSP 1.1x
- Known Bugs : None
-
-
- * Where to get this WAD *
-
- America Online, myself, and others
-
-
- ================================================================
- LEVEL 1: Castle Entry
-
- The main entrance to this castle seems to lead inside a
- mountain. What could lay inside the mountain?
-
- Date Completed : May 10, 1994
-
- * Notes *
-
- I had a good time creating this one. The idea behind it is to challenge
- the player by forcing a method of regulating ammo for proper use.
-
- Only two secret doors are necessary to find for completion.
- If you have trouble getting into the castle gates, then watch the demo.
-
- If your playing on a 386, you may experience a huge slow down in a few
- rooms containing large amounts of detail. For best results, don't
- load an EMM driver.
-
- This is the first time I have ever seen this type of level ending
- just watch the scenery as you hit the exit. You can view the
- transition between levels. (Yes you can connect the maps too!)
-
- =====================================================================
- LEVEL 2: Storage
-
- Looks like someone built a wharehouse inside the mountain probably
- trying to keep it hiddin. Perhaps something truly odd is happening
- within this castle?
-
- Date Completed : May 18, 1994
-
-
- * Notes *
-
- I was not too happy with the results of this level, but it isn't bad.
- Someday, I may edit this one or replace this level entirely.
-
- It is easy to exit without completing much, but who wants to anyway.
- I tried to improve on using crates and putting a twist on the storyline.
-
- There is only one puzzle wich turned out to be easy once you learn
- the buttons.
-
- ===================================================================
- LEVEL 3: ARENA!
-
- Back to that mideivel crap again!
- On the other side of the mountain lies an arena built within a
- canyon. This could be someones twisted idea of entertainment.
-
-
- Date Completed : May 27, 1994
-
- * Notes *
-
- This one is my favorite level and it is a big one! Many Secrets!
- Many Monsters! The size of this level will cause slower PCs to
- produce a slower than normal game, but it will speed up half way
- through the level.
-
- You should have trouble finding 100% secrets even if you cheat!
-
- However, cheating should not be necesary since this level is not that hard
- if you found the necessary weopons on the earlier levels. There's plenty
- of ammo and health here because the main idea is to have fun kicking butt
- and finding those secrets! Enjoy!
-
- * Serial link/Modem users: You better be playing with an updated
- sersetup.exe and not with the one that came with version 1.2
- Otherwise you will experience slow down and possible lock ups.
- The best results are with 19200 baud communications and both
- PCs being 486. If you need a new sersetup try downloading
- DSFER27.ZIP. You should try higher baud rates to see if they work.
- Also, do not load an EMM driver.
-
- ========================================================================
- LEVEL 4: Cathedral
-
- This level looks dark and creepy! Better becareful!
- Where are these monsters coming from?
-
- Date Completed : June 7, 1994
- * Notes *
-
- I must give credit to my freind, Sean, for the starting position of
- players 2 and 3. (You really should experience this one in
- multiplayer, if you don't have a network near you, then find one!)
- If you can't play on a network and want to know where players 2 and 3
- start: Just look behind you when you start, you'll figure it out ;)
-
- I hope you found your weapons, 'cause you are not going to find any here!
-
- There is a room that you can not enter in a one player game. Don't
- worry though, there is nothing in there during a single player game,
- but you better get in there if your playing multiplayer!
-
- This is the smoothest transition between levels, you can even veiw the
- final room in level 3, just turn around when you start.
- =====================================================================
-
- Other reccomended levels to download:
-
- Megapack by Casey Miller
- Dante's Gate by John W. Anderson
- Fortress by Curtis M. Turner II
-
-
- Thanks to the folks at id for a nice game and thanks to those who
- brought us DEU.
-